Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input.Failed to load lzo compressed savegames sometimes.Chat text background overflowed due to missing padding.32bpp-anim blitters assumed that pitch and width of the screen were equal.Allow dropdown to be drawn above origin widget even with scrollbar.Vehicle viewport is not user scrollable so flag window as such.Update viewport sign dimensions when changing GUI zoom level.Misaligned resize icon due to widget bounds being inclusive.Black remap did nothing in 8bpp-simple blitter.Small news window’s fake caption was not sized to fit its text.Don’t consider locks or ship depots as clear water when placing industries.Consider depot as destination before reversing path and applying penalty.Infinite loop in pathfinder when checking safe waiting position from a waypoint.StringID truncation to 16 bits broke string remapping test.Add missing game script event for ships arriving at a station.zooming further out in the normal view and zooming out in the small map.framework for custom (user) written AIs.freely distributable graphics, sounds and music.dynamically created town names in 18 languages, plus NewGRF support for additional languages.OpenTTD has already been translated into over 50 languages significant internationalisation support.save games using zlib compression for smaller sizes, while not interrupting gameplay.many configuration settings to tune the game to your liking.drive-through road stops for articulated road vehicles and trams.support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification.presignals, semaphores, path based signalling.reworked airport system with many more airports/heliports (e.g.longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.advanced/conditional orders, share and copy orders.different configurable models for acceleration of vehicles. autorail/-road build tool, improved terraforming.new pathfinding algorithms that makes vehicles go where you want them to.in game downloading of AIs, NewGRFs, scenarios and heightmaps.provides IPv6 and IPv4 support for all communication of the client and server.dedicated server mode and an in-game console for administration.stable multiplayer mode for up to 255 players in 15 companies, or as spectators.comes with bigger maps (up to 64 times in size).Before we look at how to install OpenTTD on Ubuntu, lets take a look at some of its features. It attempts to mimic the original game as closely as possible while extending it with lots of new features and enhancements. One very solid approach to this is to buy land near the centers of interesting cities very early in the game, before they have time to grow much.OpenTTD 1.7.1 RC1 recently released, is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe“, written by Chris Sawyer. There are three things you must do to do this: If it's too late for that, however, you can do an invasion. Make sure you have a money-maker line somewhere else already! ThisĬreate bus stops and a multitude of busses ferrying passengers throughout the city, building rep. Once this is in place, bulldoze a few buildings at a time, buying up land or building tracks as you go.Īs an alternative, however I would suggest the following:īuild a drive-through bus station in the center of town.īuild a few drive-through bus stations and freight depots throughout town, ctrl-clicking when placing them to link them into one station.īuild the rail station next to the city, ctrl-clicking to link it to the other stations in town. Stations > Allow drive-through road stops on town owned roads (Must be On)Ĭonstruction > Allow removal of more town-owned roads, bridges and tunnels (Should be On) Stations > Max Station Spread (Must be suitably high I run with 48) Stations > Allow joining stations not directly adjacent (Must be On) Note that there are various game settings that must support this setup, such as: Here the bus station is under the station marker, and the rail station has been placed using ctrl-click, several in-game years ago, only requiring the demolishing of two or three houses.
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